Skills

Skills define what your character is good at. The goal of the game is to make the skills viable in unconventional ways: For instance, diplomatic characters may use their intimidation skill to scare away creatures and enemies, rather than have to fight them on foot.

Non-combat

 * Utility
 * Lockpicking
 * Science
 * Engineering
 * Medicine
 * Diplomatic
 * Lying
 * Persuasion
 * Intimidation